- RT @AsapSCIENCE: Cool diagram!! [Reddit/interestingasfuck] https://t.co/ZNM3R7MKIt9 hours ago
- RT @raphkoster: From yesterday, a #longread about design that is #good4players: a research-based, metrics-driven design lens for creating g…9 hours ago
- Making datasets playable can offer new insight in your data through narrative building. We think of our gameplay as… https://t.co/0rKzv1w0Jkyesterday
- Eigen Kracht
- Meta Emotions
- Mood Management
- new media
- serious gaming
Monthly Archives: March 2013
There were several speakers that all had new and elegant solutions to the problem of trying to establish causality in their field. The one that most appealed to me was the story of professor Olivers. Possibly because as a Cognitive … Continue reading
Ideally speaking, you should be able to experience entertainment and education within a game-frame – experiencing ‘fun’ and any ‘intentional content’ at the same time, instead of switching between blocks of one or the other. This takes a creative approach … Continue reading
Engaging talk. Reminded me of the difference between facilitating and forcing: trust your audience. Be open about what you want and ask in a way that touches someone. Let the crowd/cloud catch you!
A classic. Explaining the ‘new thing’ about Web 2.0 and asking questions that we are currently shaping answers for. We are the HumanCloud organising the mess that we create.
Gamification before gamification was called Fun Theory…