Author Archives: Priscilla

DEAL WITH IT / Serenity

One of the things out there that can give us more insight into coping by breaking a few things down is the structure of Primary and Secondary Appraisal (Chesney, Neilands, Chambers, Taylor, & Folkman, 2006). These are the two connected … Continue reading




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Rehabilitation thinking for games in health

Designing and researching games in health has underlayers of models we (unwittingly) hold on what rehabilitation should be  - and held within this our concepts of disability – driving our design decisions or the questions we ask. Rehabilitation: all measures … Continue reading




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Keep your arousal high

We often think of the responses of our body and our emotional state as linked to our performance. “My heart is racing. I am terribly nervous because I am no good at…..”. However, this is not necessarily a valid conclusion. … Continue reading




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Does a game prompt make us excited? Small online experiment

Finally online at ResearchGate – my presentation during Berlin Playweek 2016 at the Researching Games Barcamp The effect of a Game Prompt on Self-Efficacy concering problem solving challenges of living with Diabetes type II.   Initial results, would love to … Continue reading




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Dopamine Jackpot! by Sapolsky

Sapolsky explaining why we respond so strongly to to ‘what if’ and ‘maybe’. Part of the motivation power in gaming comes from the effect of ‘maybe’ on the dopamine system. Give chance a chance.




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Bartle’s Player Groups by Extra Creditz

Excellent explanation – not just on the taxonomy of player groups and its’ two dimensions but also on how and why the categorization came to be.




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