Category Archives: Mediated

Gaming, serious or otherwise
Media Psychology

Does a game prompt make us excited? Small online experiment

Finally online at ResearchGate – my presentation during Berlin Playweek 2016 at the Researching Games Barcamp The effect of a Game Prompt on Self-Efficacy concering problem solving challenges of living with Diabetes type II.   Initial results, would love to … Continue reading




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Dopamine Jackpot! by Sapolsky

Sapolsky explaining why we respond so strongly to to ‘what if’ and ‘maybe’. Part of the motivation power in gaming comes from the effect of ‘maybe’ on the dopamine system. Give chance a chance.




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Bartle’s Player Groups by Extra Creditz

Excellent explanation – not just on the taxonomy of player groups and its’ two dimensions but also on how and why the categorization came to be.




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Workshop Spelenderwijs 6 oktober

6 oktober 2015, 10:00 – 16:30 uur, Amsterdam Interesse in gamification? Staat u op het punt om spel serieus te gaan gebruiken? Tijdens deze workshop krijgt u een inleiding in de wereld van doelmatig spelen. U gaat naar huis met … Continue reading




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Barriers to health appeals

This is my summary/translation of the article¬†Abwehrreaktionen auf Gesundheitsappelle: Forschungsstand und Praxisempfehlungen¬†by Hastall, 2012. Against threatening or disturbing messages we have defensive processes, in order not to get thrown into a (unhealthy) state of frenzy every time we encounter one. … Continue reading




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Perceived realism in media & gaming

Research at the turn of the century indicated that people can make judgements about the reality of a media experience on a moment-to-moment basis and that this judgement depends highly on the typicality of the experience (Shapiro, 2003). If it … Continue reading




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