Tag Archives: HEALTH

Rehabilitation thinking for games in health

Designing and researching games in health has underlayers of models we (unwittingly) hold on what rehabilitation should be  - and held within this our concepts of disability – driving our design decisions or the questions we ask. Rehabilitation: all measures … Continue reading




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Does a game prompt make us excited? Small online experiment

Finally online at ResearchGate – my presentation during Berlin Playweek 2016 at the Researching Games Barcamp The effect of a Game Prompt on Self-Efficacy concering problem solving challenges of living with Diabetes type II.   Initial results, would love to … Continue reading




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Barriers to health appeals

This is my summary/translation of the article Abwehrreaktionen auf Gesundheitsappelle: Forschungsstand und Praxisempfehlungen by Hastall, 2012. Against threatening or disturbing messages we have defensive processes, in order not to get thrown into a (unhealthy) state of frenzy every time we encounter one. … Continue reading




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Resources: Games for health and education

The Center for Digital Games Research holds the searchable Health Games Database where you can find “hundreds of Games, Publications, Resources, Organizations, and Events – all focused on the use of digital games for health and health care.” It looks … Continue reading




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So you think you can…

Self-efficacy, health and reappraisal Self-efficacy has proven to be an important concept in the chase of understanding and predicting what we do, and what we don’t. Bandura (1994, p.1) defines perceived self-efficacy as “… people’s beliefs about their capabilities to … Continue reading




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Recipe for Serious Gaming (in health care)

“You can only develop successfully when you have good partnerships with people that are experts in their field” says dr. Alma Schaafsel at the symposium Games in Healthcare: hype or hope? This may sound like the ever stated obvious but … Continue reading




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