- A tale of two papers - on looking for metacogntion, a shareable taxonomy and intercoder reliability… https://t.co/9nEoIaU5Pcyesterday
- RT @_knaw: Welke nieuwe inzichten levert deep learning over het leerproces in de hersenen? Kom naar ons symposium op 27/05! Meer info: http…yesterday
- RT @mymodernmet: Funny illustrations reveal what everyday objects would say if they could talk. https://t.co/0Ud5VwRNT6 https://t.co/l4X…yesterday
- Eigen Kracht
- Meta Emotions
- Mood Management
- new media
- serious gaming
Author Archives: Priscilla
We often think of the responses of our body and our emotional state as linked to our performance. “My heart is racing. I am terribly nervous because I am no good at…..”. However, this is not necessarily a valid conclusion. … Continue reading
Finally online at ResearchGate – my presentation during Berlin Playweek 2016 at the Researching Games Barcamp The effect of a Game Prompt on Self-Efficacy concering problem solving challenges of living with Diabetes type II. Initial results, would love to … Continue reading
Sapolsky explaining why we respond so strongly to to ‘what if’ and ‘maybe’. Part of the motivation power in gaming comes from the effect of ‘maybe’ on the dopamine system. Give chance a chance.
Excellent explanation – not just on the taxonomy of player groups and its’ two dimensions but also on how and why the categorization came to be.