- RT @avantgame: My book SuperBetter is on sale on Kindle for only $4.99! If you haven't read it yet, this is the moment :) https://t.co/I93H…6 hours ago
- RT @lakens: For the next year and a half, all academic job vacancies at my university @TUeindhoven will only be open for women for the firs…yesterday
- "Onvoorspelbaar gebruik" maakt een publieke ruimte eigen - dat mensen zelf mogen verzinnen wat ze er doen (zonder te hoeven consumeren).yesterday
- Eigen Kracht
- Meta Emotions
- Mood Management
- new media
- serious gaming
Author Archives: Priscilla
We often think of the responses of our body and our emotional state as linked to our performance. “My heart is racing. I am terribly nervous because I am no good at…..”. However, this is not necessarily a valid conclusion. … Continue reading
Finally online at ResearchGate – my presentation during Berlin Playweek 2016 at the Researching Games Barcamp The effect of a Game Prompt on Self-Efficacy concering problem solving challenges of living with Diabetes type II. Initial results, would love to … Continue reading
Sapolsky explaining why we respond so strongly to to ‘what if’ and ‘maybe’. Part of the motivation power in gaming comes from the effect of ‘maybe’ on the dopamine system. Give chance a chance.
Excellent explanation – not just on the taxonomy of player groups and its’ two dimensions but also on how and why the categorization came to be.