- RT @TreesForAll: Kom je bomen planten? Volgende week donderdag 28 en vrijdag 29 november planten we samen met onze partners & donateurs…11 hours ago
- Verandering in realiteit door Alternate Reality Gaming - een onderzoek https://t.co/KyGoNKJReY #ThrowbackThursday… https://t.co/GHqiuumG1L11 hours ago
- Perceived realism in media & gaming https://t.co/XFq0cnp3vq #ThrowbackThursday #mediapsychology #real #gaming #gbl https://t.co/0UPfscfSp211 hours ago
- Eigen Kracht
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Author Archives: Priscilla
One of the things out there that can give us more insight into coping by breaking a few things down is the structure of Primary and Secondary Appraisal (Chesney, Neilands, Chambers, Taylor, & Folkman, 2006). These are the two connected … Continue reading
Designing and researching games in health has underlayers of models we (unwittingly) hold on what rehabilitation should be – and held within this our concepts of disability – driving our design decisions or the questions we ask. Rehabilitation: all measures … Continue reading
We often think of the responses of our body and our emotional state as linked to our performance. “My heart is racing. I am terribly nervous because I am no good at…..”. However, this is not necessarily a valid conclusion. … Continue reading
Finally online at ResearchGate – my presentation during Berlin Playweek 2016 at the Researching Games Barcamp The effect of a Game Prompt on Self-Efficacy concering problem solving challenges of living with Diabetes type II. Initial results, would love to … Continue reading
Sapolsky explaining why we respond so strongly to to ‘what if’ and ‘maybe’. Part of the motivation power in gaming comes from the effect of ‘maybe’ on the dopamine system. Give chance a chance.
Excellent explanation – not just on the taxonomy of player groups and its’ two dimensions but also on how and why the categorization came to be.