- RT @avantgame: The 17th annual Games for Change Festival is next week (July 14-16). For the first time, the event will be virtual, free, an…7 hours ago
- RT @PlayNiceInst: Super excited to participate on the Technology, Mind, & Behavior panel w/ my esteemed colleagues. Attend the symposium fo…7 hours ago
- Crap https://t.co/60Za8te62f7 hours ago
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Category Archives: Mediated
The paper Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights by Verschueren and colleagues provides a well-researched framework for developing any serious game and especially one for health/wellbeing purposes. Their research into efficacy and best-practices … Continue reading
Gaming has promise. In order to fulfil its didactic promise we need to understand exactly what goes on while people are ‘in game’ and how this joyful experience can be used to facilitate positive behaviours – such as functional coping … Continue reading
Another interesting distinction in game genres or game types is that of Exergames. Broadly speaking ‘exergames’ are all games that are controlled by bodily movement. Think of a game of virtual tennis, bowling or raft racing (Wii) and games like … Continue reading
Finally online at ResearchGate – my presentation during Berlin Playweek 2016 at the Researching Games Barcamp The effect of a Game Prompt on Self-Efficacy concering problem solving challenges of living with Diabetes type II. Initial results, would love to … Continue reading
Sapolsky explaining why we respond so strongly to to ‘what if’ and ‘maybe’. Part of the motivation power in gaming comes from the effect of ‘maybe’ on the dopamine system. Give chance a chance.
Excellent explanation – not just on the taxonomy of player groups and its’ two dimensions but also on how and why the categorization came to be.