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Category Archives: Mediated
Cognitive Reappraisal
Cognitive reappraisal is a change in cognition which allows for the interpretation of an emotion-eliciting situation in such a way as to alter the emotional impact it has [1]. It is using what you think to change what you feel. … Continue reading
Posted in Mediated
Tagged Game, games for health, HEALTH, psychology, Research
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PALO Player Actions with a Learning Objective
One challenge that researching games has, is how to describe game content and especially capturing ongoing psychological processes in a way that makes them comparable. We tried to capture gaming behaviour in Blooms taxonomy which is a popular tool for … Continue reading
Posted in Mediated
Tagged Game, play, psychology, Research
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Bloom’s taxonomy and psychotherapeutic games
Bloom’s Revised Taxonomy has already been considered as the “most popular cognitive approach to Serious Game evaluation” [1]. Bloom’s original taxonomy [2] stems from the field of education and consisted of categories for Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation. … Continue reading
Posted in Mediated
Tagged Game, psychology
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Games for Health
Health science has been embracing gaming as a meaningful way to communicate, educate, and as a mechanism to deliver treatment [1,2]. There has been a growing interest in both serious games for health and gamified health interventions [3], especially those … Continue reading
Posted in Mediated, Uncategorized
Tagged games for health, psychology, Research, serious gaming
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Before the paper Effect of a Health Game Prompt
There are two stories here. One is the story of the content of the paper and this is pretty straight forward. It started reading a paper and wondering about something: “…reading the work of Brooks, it seemed to me that … Continue reading
Posted in Mediated, Perfectly Flawed, Uncategorized
Tagged experiment, games for health, psychology, published, Research, self-efficacy, serious gaming
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A Framework for developing Serious Games for Health
The paper Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights by Verschueren and colleagues provides a well-researched framework for developing any serious game and especially one for health/wellbeing purposes. Their research into efficacy and best-practices … Continue reading
Posted in Mediated
Tagged design, development, Game, HEALTH, Research, serious gaming
Comments Off on A Framework for developing Serious Games for Health