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Category Archives: Mediated
Reality is socially made
One way to define reality is to approach it as a construct that is built within a social context. Social comparison theory, social proof and shared mental models are three different perspectives that all treat the perception of reality as … Continue reading
Posted in Mediated, Perfectly Flawed
Tagged psychology, reality, Research, Science, Self
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Resources: Games for health and education
The Center for Digital Games Research holds the searchable Health Games Database where you can find “hundreds of Games, Publications, Resources, Organizations, and Events – all focused on the use of digital games for health and health care.” It looks … Continue reading
The play perspective of videogaming
Play seems to be something unreal. At first it seems intuitively clear what is meant by play; it is obvious when one is playing and when one is in earnest. The distinction between real and play seems clear, but at … Continue reading
Posted in Mediated, Perfectly Flawed
Tagged Game, play, psychology, Research, Science, serious gaming
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Apps and Gamification
Let us start off with the comment that to me, using ‘Apps’ as a distinctive category is the same sort of categorisation as ‘Books’. It is a media-format. It might be a little more suitable for some content than for … Continue reading
Kunst & Kennis in VR || Hersengedrag
Voor Hersengedrag.nl hebben wij ongeveer 200 mensen Virtual Reality laten ervaren met de Oculus Rift tijdens de nacht van Kunst en Kennis. Voor bijna iedereen die in de rij stond was het de eerste persoonlijke ervaring met VR. We hadden … Continue reading
Posted in Mediated
Tagged development, new media, psychology, Research, Science, VR, Wetenschap
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Broccoli Chocolate swirl
When discussing coding in education (and many of the STEM topics) together with game-based learning, the chocolate covered broccoli objection is often mentioned. Meaning that changing to a game or gameful structure for these topics will not work as you … Continue reading
Posted in Mediated
Tagged advice, education, Game, game-based learning, Gamification, GBL, psychology, serious gaming
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