Tag Archives: ARG

Ludic City: Breaking the magic circle

Video of my talk Breaking the magic circle during the Ludic City lecture in Brussels 2013. “During this talk I will be discussing public space as a playful environment, giving examples of Alternate Reality Gaming and Gamification. Through framing of … Continue reading

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Verandering in realiteit door Alternate Reality Gaming – een onderzoek

Wat is ‘spelen’ en hoe verhoudt het zich tot de rest van ons leven en onze realiteit? Huizinga (1938) en Caillios (1957) waren de eersten die uitgebreid nadachten over een geschikte definitie. Spel is afgebakend als een activiteit die vrij … Continue reading

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Researching Games Barcamp – Archive Online

It was a very interesting weekend in which German game researchers and designers presented their research (or whatever they deemed interesting) to one another. Now you too can join by diving into the online archive. I especially enjoyed ‘Gamify Culture’ … Continue reading

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Ludic city 2: Grounding game-play in the public environment

Ludic city 2: Grounding game-play in the public environment 08/05/2013 18:00 – 20:30 IES, Pleinlaan 5, 1050 Brussel A lecture on how game-play can be meaningfully embedded in public spaces Please find the slides for my presentation Breaking the magic … Continue reading

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Alternate Reality Gaming – Examples

The Beast is said to be the game that successfully introduced ARG’s to a larger public (Baertlein, 2008). This futuristic murder-mystery intrigued one million players for twelve weeks in 2001. It was created as a promotion for the movie A.I. … Continue reading

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Alternate Reality Gaming – Ingredients

Any ARG has several key ingredients such as a puppet master a rabbit hole a curtain TING rhetoric A puppet master is the person controlling the game, giving out clues and keeping an eye on plot development. The starting point … Continue reading

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