Tag Archives: design

A Framework for developing Serious Games for Health

The paper Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights by Verschueren and colleagues provides a well-researched framework for developing any serious game and especially one for health/wellbeing purposes. Their research into efficacy and best-practices … Continue reading

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Rehabilitation thinking for games in health

Designing and researching games in health has underlayers of models we (unwittingly) hold on what rehabilitation should be  – and held within this our concepts of disability – driving our design decisions or the questions we ask. Rehabilitation: all measures … Continue reading

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Bartle’s Player Groups by Extra Creditz

Excellent explanation – not just on the taxonomy of player groups and its’ two dimensions but also on how and why the categorization came to be.

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Workshop Spelenderwijs 6 oktober

6 oktober 2015, 10:00 – 16:30 uur, Amsterdam Interesse in gamification? Staat u op het punt om spel serieus te gaan gebruiken? Tijdens deze workshop krijgt u een inleiding in de wereld van doelmatig spelen. U gaat naar huis met … Continue reading

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Apps and Gamification

Let us start off with the comment that to me, using ‘Apps’ as a distinctive category is the same sort of categorisation as ‘Books’.  It is a media-format. It might be a little more suitable for some content than for … Continue reading

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Quotable #11 Counter

 

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