- RT @econinbricks: A city has 100 inhabitants. 99 have been vaccinated 1 has not 2 people get COVID-19: 1 vaccinated and 1 unvaccinated: S…12 hours ago
- RT @EthicsInBricks: Today’s limerick: Vaxxed So I’ve had my first shot of A-Zed And spent 24 hours in bed But suffice it to say I’d take t…16 hours ago
- RT @rocket_not: Friday at the Fenix house *Morning start *Testing again after burn-in *Very important calibration tool *All packed up and…2 days ago
- games for health
- Meta Emotions
- Mood Management
- new media
- serious gaming
Tag Archives: development
The paper Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights by Verschueren and colleagues provides a well-researched framework for developing any serious game and especially one for health/wellbeing purposes. Their research into efficacy and best-practices … Continue reading
Excellent explanation – not just on the taxonomy of player groups and its’ two dimensions but also on how and why the categorization came to be.
6 oktober 2015, 10:00 – 16:30 uur, Amsterdam Interesse in gamification? Staat u op het punt om spel serieus te gaan gebruiken? Tijdens deze workshop krijgt u een inleiding in de wereld van doelmatig spelen. U gaat naar huis met … Continue reading
Self-efficacy, health and reappraisal Self-efficacy has proven to be an important concept in the chase of understanding and predicting what we do, and what we don’t. Bandura (1994, p.1) defines perceived self-efficacy as “… people’s beliefs about their capabilities to … Continue reading
Uitgezonden op Nederland 2 door de NTR op 28 januari 2015 om 19:20 uur.