Tag Archives: development

A Framework for developing Serious Games for Health

The paper Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights by Verschueren and colleagues provides a well-researched framework for developing any serious game and especially one for health/wellbeing purposes. Their research into efficacy and best-practices … Continue reading

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Bartle’s Player Groups by Extra Creditz

Excellent explanation – not just on the taxonomy of player groups and its’ two dimensions but also on how and why the categorization came to be.

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Workshop Spelenderwijs 6 oktober

6 oktober 2015, 10:00 – 16:30 uur, Amsterdam Interesse in gamification? Staat u op het punt om spel serieus te gaan gebruiken? Tijdens deze workshop krijgt u een inleiding in de wereld van doelmatig spelen. U gaat naar huis met … Continue reading

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So you think you can…

Self-efficacy, health and reappraisal Self-efficacy has proven to be an important concept in the chase of understanding and predicting what we do, and what we don’t. Bandura (1994, p.1) defines perceived self-efficacy as “… people’s beliefs about their capabilities to … Continue reading

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Spelen is van levensbelang – Kennis van Nu

Uitgezonden op Nederland 2 door de NTR op 28 januari 2015 om 19:20 uur.

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Kunst & Kennis in VR || Hersengedrag

Voor Hersengedrag.nl hebben wij ongeveer 200 mensen Virtual Reality laten ervaren met de Oculus Rift tijdens de nacht van Kunst en Kennis. Voor bijna iedereen die in de rij stond was het de eerste persoonlijke ervaring met VR.   We hadden … Continue reading

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