Tag Archives: Game

Bartle’s Player Groups by Extra Creditz

Excellent explanation – not just on the taxonomy of player groups and its’ two dimensions but also on how and why the categorization came to be.

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Workshop Spelenderwijs 6 oktober

6 oktober 2015, 10:00 – 16:30 uur, Amsterdam Interesse in gamification? Staat u op het punt om spel serieus te gaan gebruiken? Tijdens deze workshop krijgt u een inleiding in de wereld van doelmatig spelen. U gaat naar huis met … Continue reading

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Perceived realism in media & gaming

Research at the turn of the century indicated that people can make judgements about the reality of a media experience on a moment-to-moment basis and that this judgement depends highly on the typicality of the experience (Shapiro, 2003). If it … Continue reading

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Resources: Games for health and education

The Center for Digital Games Research holds the searchable Health Games Database where you can find “hundreds of Games, Publications, Resources, Organizations, and Events – all focused on the use of digital games for health and health care.” It looks … Continue reading

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The play perspective of videogaming

Play seems to be something unreal. At first it seems intuitively clear what is meant by play; it is obvious when one is playing and when one is in earnest. The distinction between real and play seems clear, but at … Continue reading

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7 ways games reward the brain: Chatfield TED talk

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