Tag Archives: psychology

Perceived realism in media & gaming

Research at the turn of the century indicated that people can make judgements about the reality of a media experience on a moment-to-moment basis and that this judgement depends highly on the typicality of the experience (Shapiro, 2003). If it … Continue reading

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Reality is socially made

One way to define reality is to approach it as a construct that is built within a social context. Social comparison theory, social proof and shared mental models are three different perspectives that all treat the perception of reality as … Continue reading

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The play perspective of videogaming

Play seems to be something unreal. At first it seems intuitively clear what is meant by play; it is obvious when one is playing and when one is in earnest. The distinction between real and play seems clear, but at … Continue reading

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So you think you can…

Self-efficacy, health and reappraisal Self-efficacy has proven to be an important concept in the chase of understanding and predicting what we do, and what we don’t. Bandura (1994, p.1) defines perceived self-efficacy as “… people’s beliefs about their capabilities to … Continue reading

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Spelen is van levensbelang – Kennis van Nu

Uitgezonden op Nederland 2 door de NTR op 28 januari 2015 om 19:20 uur.

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Apps and Gamification

Let us start off with the comment that to me, using ‘Apps’ as a distinctive category is the same sort of categorisation as ‘Books’.  It is a media-format. It might be a little more suitable for some content than for … Continue reading

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