- RT @AsapSCIENCE: Cool diagram!! [Reddit/interestingasfuck] https://t.co/ZNM3R7MKIt8 hours ago
- RT @raphkoster: From yesterday, a #longread about design that is #good4players: a research-based, metrics-driven design lens for creating g…8 hours ago
- Making datasets playable can offer new insight in your data through narrative building. We think of our gameplay as… https://t.co/0rKzv1w0Jkyesterday
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Tag Archives: Science
Sapolsky explaining why we respond so strongly to to ‘what if’ and ‘maybe’. Part of the motivation power in gaming comes from the effect of ‘maybe’ on the dopamine system. Give chance a chance.
This is my summary/translation of the article Abwehrreaktionen auf Gesundheitsappelle: Forschungsstand und Praxisempfehlungen by Hastall, 2012. Against threatening or disturbing messages we have defensive processes, in order not to get thrown into a (unhealthy) state of frenzy every time we encounter one. … Continue reading
One way to define reality is to approach it as a construct that is built within a social context. Social comparison theory, social proof and shared mental models are three different perspectives that all treat the perception of reality as … Continue reading
Play seems to be something unreal. At first it seems intuitively clear what is meant by play; it is obvious when one is playing and when one is in earnest. The distinction between real and play seems clear, but at … Continue reading
Brilliant: The Science of How We Get Smarter from International Festival of Arts & on Vimeo.